Tuesday, October 13, 2009

New research study of hotel branding in SL


Hotels around the world are frequently exposed to a wide range of products, a plethora of co-branding opportunities are easily available to the hotel industry. Successful co-branding can provide a hotel with the competitive edge and differentiation that strategically fit with their branding objectives. To understand the brands preferred by hotel patrons, a unique study was planned, designed and conducted Basak Denizci and Paul Penfold in PolyU’s Virtual Hotel in Second Life in order to define the optimal level of co-branding in hotels.

Paul said, “The use of the Virtual Hotel does not only provide researchers with new tools for collaboration with other academics and fellow researchers worldwide, but also enables researchers to create innovative environments for conducting their research.”

Over a four-week period, participants visited the hotel rooms, reviewed the amenities and selected their preferred brands. Participants came from 39 countries including USA, Canada, UK, Germany, Holland, Australia and Hong Kong. Preliminary results indicate that coffee, TV, toothpaste, shampoo and shower gel are the most preferred products to be branded in a four-star hotel room setting. The most preferred brand for each item is also identified.


According to Dr Denizci, “A similar research conducted in the real world would have to allow participants to stay in a hotel in order for them to try the range of brands available in a variety of hotel settings. It would be a very expensive exercise for any researchers and also very difficult for them to reach a truly representative and international hotel patrons.”

The second stage of the study involves conjoint analysis which is instrumental in determining the trade-offs that hotel customers are willing to make in their purchase decisions as well as in developing pricing strategies for hotels.


This study serves as a guideline for multi-branding in a hotel room setting for the purpose of positioning the hotel brand. Data collected will be used by researchers in determining the most preferred amenities to be branded as well as their brands as favoured by respondents with different socio-demographic background and traveling pattern. Over 700 participants from around the world took part in this research and the results will be published later this year.

Classroom Habitudes in SL

Interesting inworld video of a seminar from ISTE Eduverse in SL on Classroom Habitudes
(Habits and attitudes in virtual worlds)

Sunday, September 06, 2009

Learning resources on the NMC Campus

NMC has an excellent Sim full of learning spaces, orientation kits, major buildings, classroom, and much more for educators to use in their own islands. Worth a visit here



Saturday, June 13, 2009

The Avatar Bill of RightA

Do avatars have rights and what are their rights? An interesting discussion going on that has implications for the some 300 million users/avatars in virtual worlds. Raph Koster writes, "Avatars are the manifestation of actual people in an online medium, and their utterances, actions, thoughts, and emotions should be considered to be as valid as the utterances, actions, thoughts, and emotions of people in any other forum, venue, location, or space." Do you agree? For the full Bill of Rights read this.

Latest trends in Virtual worlds 2009

Barry Joseph shares his thoughts on 6 trends for virtual worlds for 2009 - see the links.

Sunday, February 08, 2009

Scripting in Second Life

This very useful site will help you create scripts for your Second Life objects. These scripts allow you to add interactive elements to your builds without knowing how to code. All of the scripts are released under a creative commons license, which means that you can use them freely!

Web Resources for Second Life Educators

A very nice sampling of web-based resources for educators using Second Life as an instructional platform created in Flowgram.

http://www.flowgram.com/fg/myysi74uh8vp3p/